Gameplay is fairly good, even though the lack of any documentation means you have to figure out even the basics, right down to what the attributes of your unit are and mean. However, the AI lacks any real intelligence, and as compensation, usually starts the more difficult levels with tons of units that you basically have to wade through. In addition, you dont get to use the really interesting units until youve captured enemy factories, which are so close to the enemy base that the scenario is all but over by the time the units are ready. At least for the early scenarios. I cant speak for the later scenarios because the AI locks up the game, in my case, on mission 5, and since later missions are locked down until you complete the one before it, your game is over. Speaking of which, while it makes perfect sense for, lets say, a puzzle or an adventure game to lock down later rooms/puzzles, it makes no sense to do that in a mission based combat game. And further, if the game wasnt locked down in this childish way, I could at least have skipped the broken missions and come back to them when (if?) they were fixed. All in all, game play is decent one you figure it out, but from a strategic viewpoint the game disappoints. Company needs a writer for some kind of documentation, and editor to make better strategic designs, a programmer to fix the AI, and an adult to tell them not to treat the nice folks with the money, like kids.